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almost a hero: best ring

Does 3 1/2 to 4 times the damage of Lightening Ring. Lazy FingerIf you are following the ring strategy above, making runs go as quick and painless as possible will benefit you, so you can consider getting this to a high level earlier. Especially, Mobile Legends Bang Bang and COD Mobile. The end of this setup is going to change based on when you get Oy and Ron unlocked and Leveled to Legendary/Mythic. This is especially true if all your mythicals are in the mid-30s or lower, and you don't have a high level half ring. It costs 520M to level it, and it was giving me 725M% damage. Almost A Hero is an RPG clicker game where a bunch of the most useless idiots embark on a quest to be slightly less useless idiots. But I focused on getting them high leveled or maxed in the following order. To get the Mythical Artifacts in the game, you may progress to the Advanced Mode. That you watch gem ads whenever they're available. The game is an idle/clicker and progressive game in which you may train a variety of wannabe heroes and assist them in battling infinite waves of opponents. The result is that ring damage is useless and should be rolled off if possible. Having Sam at Rare is also highly recommendable, but dont level him beyond that for now. As a downside, whenever you start over, its not as useful since most of the runes power you will use wont have time to make an impact. Tip #2 - Reroll your artifacts to make them stronger. 8.5 X 11, A4 Sheets. Trinkets guide. Stormer: Full charge of the ring increases critical hit chance by 12%. I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. The guides that talk about it are VERY outdated. Meteor shower charge +3s.Enchant: Enemies that are hit by meteors take 100% more damage from the next attack. 1. Level ups further increase the damage. The goal is to always have Oy leveled to a point where his Scarecrow isn't in danger of dropping off, and to keep Ron levelled as much as possible. You can add a few levels to this later on, just to change it up, but don't be too zealous or it'll get too expensive for your stage in the game. but if you do, the best options would be scrap mine boost(by far the best bang for your buck in the entire game, ESPECIALLY if you get on daily), and the deals that unlock ron and oy at legendary. Pick Vexx or Boomer, see the team discussion just below. The setup is best played by spamming all 3 ultimates whenever they are off cooldown. As of patch 3.2, it is now possible to play one mode while another is running in the background. This is the easiest ring to get to 3 runes without paying money (or using diamonds), as you get them quickly through the campaign. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. They can be equipped to any character and swapped between them. Appropriately leveled, you'll be able to use a single time warp from the start and get to your optimal prestige point. Without them, its a bit trickier because charging it up takes a long time but for early game and support options, its actually a good choice. The ice ring is the third ring unlocked in the game and is unlocked upon reaching stage 300. I found this is too high for me right now, and rerolling to min-max my artifacts to have more commons has resulted in a lot of wasted mythstones. The ring does damage and applies a 'Dread' charge to an enemy with each tap, up to 20 charges of 'Dread' (they can be all on one enemy or divided among them). Once you hit stage 795 and unlock the Token Mine, you are ready to devote your life to GoG. Prior to unlocking Ron, you may want to use Jim instead: Shield Jim (Best left at level 5, but not a problem to level more as he doesnt trigger DwF), Put the rest in whatever you want, but Battlecry/Lullaby/Pretty Face would be my options. This is much faster than any hero based team can progress. Artifacts. but if you do, the best options would be scrap mine boost(by far the best bang for your buck in the entire game, ESPECIALLY if you get on daily), and the deals that unlock ron and oy at legendary. The next great setup is Vexx/Sam hybrid, which uses Sam's reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. Make sure all 35 your artifacts are in the 13-15k QP range before you invest in mythicals. You can come back later and clear more with no effort. When a hero casts a skill, it recharges the meteor shower. Try them out! If you plan to follow this guide all the way, I recommend Hilt, then Wendle, then Bellylarf. (Broken Teleporter and/or Lazy Finger, depending on play style, see below). The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). THE BIGGER THE BETTER. This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. Gives gold with skill and gives damage after a boss kill. The exception is prestige bonus. Cools 30% slower otherwise. Try to keep your TAL as high as possible by leveling everything that gets cheap. :)This is my farming method, a lazy speedrun using 1 Ti. This ring has 11 available runes, 4 of which can be gained from the adventure mode. Tam - For pushing, use most of the ults as follows: hilt, wait, tam, vexx, wendle. 10 gems adds up a lot faster than you think, BUY SCRAPS FROM FLASH OFFERS. 4th & onwards Mythical slots as follows: 416, 461 487, 503, 527, 549, 557, 580, 596, 630, 654, 672. The key to time challenges is to spend as little time on them as possible (ironically). You can come back later and clear more with no effort. While an enemy has more than 6 stacks of 'Dread', it's slowed 30%. Hans Moleman is one of Springfield's most consistent joke characters, often appearing solely for the sake of a gag. )Old Crucible needs a high leveled perfect quasi to shine, as that would mean most of your maxed stats are on as few artifacts as possible, allowing for as many Common artifacts. The general gist of playing between 795 and 3700 is that you want to level up all of your 3 carries (Vexx, Ron, Sam/Oy) and push as fast as you can until they simply start dying. Cold Blood. if you don't mind waiting a bit longer you should save here), 1-2 Regular artifact slots ahead of what you can hold, Trinket forging for seasons(wait on adventure set until you get the progress quests and have casts from seasons), Double prestige if you feel like you have to, but this is not a good way to spend gems, Spend all scraps leveling up Vexx until she is legendary, Level hero items some while farming GoG at 795+. Units that are struck by Thunderbolt reward 50% more gold. If you put it too high, you can get past the wall, but can't get very far. Slot 3: Broken Teleporter. He will provide far more tankiness than Sam, but you will lose out on some waveclear. This is my recommended choice if you plan to be active and use ults, Here's a sample of a build you could do, but it's been a while for me, so I may not be optimal when allocating the first few dozen skill points. FOCUS ON YOUR REGULAR ARTIFACTS. Increases the number of possible stacks of 'Dread' by 10. The lightning ring is the first ring unlocked in the game and is unlocked at the start of the game. The push from stage 600 to 795 will feel a bit hard and long. Now we use Ice ring for permanent slows so that our DPS gets the extra damage to slowed enemies, For quick time warp: Ice Rage - Nova - Stinger/Shatter, For pushing with heroes: Nova - Cold wind - Stinger, If you wish to continue focusing your good heroes on GoG and Seasons, then you should know that core of this comp is Ron, Oy, and Jim so you don't have to worry much about overlap. During this period of time, you will be mostly farming mine levels in GoG and gathering scrap from seasons. Don't spend 4 days pushing to get your 5th & 6th mythical as it won't help you be much stronger. The ring cools 75% faster when overheated. Ron is the final hero that you unlock in the game and automatically . Save my name, email, and website in this browser for the next time I comment. Once you start unlocking mythical artifacts, drip a few mythstones onto those as well, but keep it to a minimum. You absolutely need to get these as often as you can. This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. Once you hit stage 422, you get a wonderful rune called rash rune. (All to 20, all to 30, all to 40) and then when they're all getting a bit expensive (when HR, AT & GL are at 70 or 80ish) then I would focus on getting HR to 100, AT to 91, GL to 100, and Free exploiter will have maxed at 60. Only 3 runes can be active at any given time, but the player can change those runes mid-run. I want Ice ring to be good. Don't over level these too far, or else broken teleporter will skip stages that could give you an important goblin lure for leveling near the end of a run, or you'll want to turn off lazy finger to focus your gold on the main dps and away from the supports. Increases the charge duration by 3s.Remnants: Meteor shower is accompanied by 5 small meteorites, each dealing 90% damage to a single enemy. Put in limiters for hero items, evolutions, charms, and token mine based on adventure/gog level unlocks. Almost a Hero is a game that was launched quite some time ago and was updated constantly since its original release. Tapping while charging reduces the duration by 0.2s each tap. Increases the charge duration by 5s.Ephemeral: Every 120s, time warp for 15s. Experiment a little, even the ring strat can be modified a bit, I showed that by having the 2nd slot be any number of heroes. Once you get Ron and Oy evolved properly and vexx carry has slowed down, congratulations, you can swap to the end-game comp! If you spent the same amount of mythstones on DPS matters or blunt, you'd increase your damage by hundreds of millions, but if you have 440m from custom tailor, that's merely a 200% or 250% increase, not quite the same. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. Eclipse: Decrease the number of possible stacks of Dread by 5, but increases damage of explosion by 150%.Shroud: Each stack of Dread on an enemy increases the damage they take by 8%. Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. Then you switch over to levelling just the two big names. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Tier unknown: Good in moderation!I have no idea where to put these two mythicals. Heros are placed far enough from each other so they take turns leveling so progression is smooth. Here at the the end of game. Lots of people like this strat because they can do deep runs with it, but I find that he's too needy because you constantly need to be paying attention, and boomer doesn't really fill other roles in different teams. This is why I recommend getting all your heros to legendary (5 stars). The idea is that you could spend 2 days pushing for far off stage, or you can spend 2 days grinding mythstones, and hit that far off stage in 1 hour. This is particularly important before you get Broken Teleporter and a few Time Warp bonuses. If you did, farming wouldn't be quicker and mythstone gain would remain more or less the same. Just use common sense and try to spread out your points a little at first. Lightning Ring has 10 available runes; 4 of them are rewards for progressing in Adventure mode. Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), 1-2 Regular artifact slots ahead of what you can hold, Trinket forging for seasons(wait on adventure set until you get the progress quests and have cast from seasons), Double prestige if you feel like you have to, but this is not a good way to spend gems, Spend all scraps leveling up Vexx until she is legendary, Level hero items some while farming GoG at 795+. Be aware these two are more expensive than your average mythical to level, so I would focus on this after maxing the tier 2 mythicals. This is a really good ring if you have the right combination of runes to make the most out of it. Ice Ring has 11 available runes; 4 of them are rewards for progressing in Adventure mode. When it comes to leveling artifacts, when you unlock Dig Dig and Curio Hoard, you can ignore the 10% upgrade rule and dump however much you want into these, as the bonuses are HUGE. If two or less collectible runes are missing, the Rune Special Offer won't appear. If you didn't have the bursty damage from a max half ring, it could be a good choice. I'm personally only going to invest in trinkets where I can use all the traits. At the time of this edit, I'm maxing them in the following order: DPS MattersScales best when you have a lot of QP, but completely overshadowed by Blunt Relic. Keep Redroh as low level as you are able to while still having access to Loose Change. If all your heros are mythical, then there's nothing else to spend them on, but until then, it's best to be choosy. many of the best runes are found there, and the more you get, the faster you can find what you need. At the beginning, the effects are impossibly small, overshadowed by your current artifacts, and any mythicals you may have leveled. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. level your regular artifacts as evenly as possible, leaving ring boost a little lower as those are basically only there for the TAL(Total Artifact Level). The darkness ring is the fifth ring unlocked in the game and is unlocked upon reaching stage 1440. THE BIGGER THE BETTER. This reduces his revive timer and gives you more gold overall. You could use lia (chest find skill & ult) or tam, but if everyone is dead at the end, it's pointless and you prestige sooner. Max out Divided we Fall and otherwise level whatever you feel like. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. The rarity is determined by the kind of bonuses an artifact has: a Common artifact, for example, can only have non-cappable bonuses in it. For the most part, mythical artifacts are focused on utility, and therefore will not push you as far as the regular ones. This is where ring is king, but don't worry too much about your fingers, it won't last long. You can easily end up losing time by being stubborn, especially in lategame, where catching back up to your progress takes a few minutes with a time warp. Jim - Gold & damage support. late game, the ones to reroll off of are ring damage effects(BUT NOT RING CRIT CHANCE), effects that boost merchant items you dont use, and regular artifact cost reduction once you have fully completed them, for the most part, theres no real reason to spend money on this game. Gives 25% chance for Thunderbolt to hit all enemies. Decrease the number of possible stacks of 'Dread' by 5, but increases damage of explosion by 150%. If you put it lower down, then you can't get enough gold (without using tokens) to level the hero to overcome the wall. Revisit it later, maybe after maxing blunt, since it has a much higher cap. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. If you get none of those, you can just keep leveling Perfect Quasi and increaseing your artifacts. If you have neither, it's only fast, but not great at pushing. The ring is charged by every tap to release a Thunderbolt, which deals extra damage and resets the charge.[1]. Rushing Oy is not really needed, but if you do, I strongly recommend that you focus on the skills that boost his Scarecrow. Keep at level 5 or whatever level needed to access the below skills. Check out our job ad today! In this incremental RPG clicker game, you will meet a bunch of idle heroes, also known as the most useless idiots to walk this earth, who embark on a quest to be slightly less useless idiots. Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. Save up for the 3-rune package for 1k gems if you needs runes, or spend them on epic chests if you need scraps & runes. First of all, lets check out a short overview of all the rings available in the game, with some words on potential runes and benefits each of them offers. Why Are the Items So Cheap, How to Unlock All Characters in Advance Wars 1+2: Re-Boot Camp. It later featured on her sixth studio album, Secret Dreams and Forbidden Fire (1986). Increases critical hit damage of the ring by 200%, Critical hits of the ring reduce the enemy damage by 75% for 3s, Increases the max heat capacity of the ring by 100%, When overheated, increases all hero damage by 100% during 5s, Killing a unit with fireballs reduces the heat by 25%, Each fireball hitting the same target deals 15% more damage (Cap:300%), When overheated and fully cooled, increases critical hit chance by 30% for 10 sec, Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%), Full charge of the ring increases critical hit chance by 12%, Killing an enemy with shards refills 20% of the mana pool, During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%, Deals +400% damage to stunned units, -50% otherwise, Increases the mana pool of the ring by 100%, Critical hits slow down the enemies' attacks by 50% for 3 sec, Increases the charging & speed of Blizzard by 50%, Blizzard rains 25% slower, increases shard hit area, 50% more shards, each dealing 25% less damage, Tap and hold during Blizzard to increase its duration by 200%. Stick to it. Then once killing waves starts to get slow, you use a golden horseshoe. This is a relatively new ring in the game, being added by a recent update. If you don't get custom tailor early on, don't fret, this update is supposed to guarantee that you get it by your 9th mythical. This isn't a niche build that would require the removal of certain stats. this is where you can completely ignore heroes, and focus everything on your ring. Another popular Vexx strategy would be to place her in the 5th position to gain the most amount of bonuses while using her Gather Scraps to offset the increased upgrade cost of the 5th position. Wendle - Apart from ring damage & cost reduction, the rest of his skills don't matter. Just keep at it, you will get there, but it may take a few prestiges beyond stage 600. On stage 300, 354 & 400 you will get your first three mythicals. Once you're past about 3000, you can even start using random spells on the 3. Glacier: Deals +400% damage to stunned units, -50% otherwise. Apart from milestones, you want to pay attention to Vexx levelups (and sometimes even Sam levelups) as these will increase your power considerably, pushing you many stages forward. Make sure that you dont neglect your ad gems and item chests while farming away, You're going to want to optimize waveclearing speed for your run towards endgame. Recommended Rune Build for the Darkness Ring: Lurk, Shroud and Flicker: This is a more mid to end game oriented build, for when enemies stay alive for long enough to actually get the stack bonuses. Enemies that are hit by meteors take 100% more damage from the next attack. The idea is that time warp makes the end of the run quick, ult-focused and not so boring. But it's expensive to max. Meteor shower is accompanied by 5 small meteorites, each dealing 90% damage to a single enemy. Oz, Bliss Collections To Do List Notepad, Productive AF, Magnetic Weekly and Daily Planner for Organizing and Tracking Grocery Lists, Appointments, Reminders, Priorities and Notes, 4.5"x7.5" (50 Sheets), Meta Quest 2 Advanced All-In-One Virtual Reality Headset 128 GB Get Meta Quest 2 with GOLF+ and Space Pirate Trainer DX included, Daily To Do List Notepad, Daily Planner Notepad Undated With 52 Sheet, Appointment book for Top Priorities, Meeting, Follow up, Notes, 1 Pack, Pink(5.5"x8.5"). There are 10 runes available for this ring, most of them related to the Thunderbolt feature. Assuming you have all level 5 hero items, custom tailor will give you the following:Level 30, it gives 715K% dmg/gold/hpLevel 35, it gives 1.16M% dmg/gold/hpLevel 45, it gives 2.4M% dmg/gold/hpLevel 55, it gives 6.38M% dmg/gold/hpLevel 65, it gives 19.8M% dmg/gold/hpLevel 75, it gives 70.4M% dmg/gold/hpLevel 85, it gives 165M% dmg/gold/hpLevel 90, it gives 220M% dmg/gold/hp. As of patch 3.2, it is now possible to play one mode while another is running in the background. 2) b!soloboomer - too long to copy paste to here.Basically, boomer relies on everyone else to die to let him spam his ults, which do a lot of damage. 1.9K views, 76 likes, 84 loves, 109 comments, 51 shares, Facebook Watch Videos from Kelly Welt: New act with lwng Of course, this is a personal opinion and yours might vary, but here are my 2 cents: I would say that for most of the time, the best ring to use in Adventure mode is the Lightning Ring. " Holding Out for a Hero " (often erroneously referred to as " I Need a Hero ") is a song recorded by Welsh singer Bonnie Tyler for the soundtrack to the 1984 film Footloose. In Adventure Mode, you will have the ability to prestige once you have reached Stage 80. Artifacts - When you get your artifacts, keep rerolling them to get them to higher quality points (QP) to make them stronger. Mines will become your biggest source of stats in adventure so you're not missing out there ;). Hilt's debuffing ult can also help boomer's ult too. This is a ring thats more passive, similar to the Ice Ring in terms of giving you a bit more control over when to hit and deal tons of damage. Keep at it, and know that by the time you hit level 70, things will go more quickly. The key to time challenges is to spend as little time on them as possible (ironically). Increases the mana pool of the ring by (100-200)%. There are a total of 40 (last update) artifact slots in the game. Watch bosses melt. Drop. They have almost 100 billion % hp, and I guess that changes the meta. The best early game strategy is to completely ignore heroes and focus on your lightning ring. Use the same order of spells as before for smoothness. Ring strat is now useless. You can tell if you used your time warp too late when you're gaining no stages and your heros are insta-dying. Reduces the charge required for Thunderbolt by 10. Side quests now offer free trinkets. The cap is 1,500% prestige bonus, and you should keep them until you hit the cap. It features a large number of quests the player can reach by progressing through the stages. Leveling hero items is **SUPER IMPORTANT** as they are the only stats that applies to **EVERY MODE, EVEN IF THAT HERO IS NOT SELECTED**! The slow down rune is usually a must have, as well as the Stinger for constant damage. Get Perfect Quasi to the level 25-30. This is a combination that works well starting early game, all the way to late game. The next great setup is Vexx/Sam hybrid, which uses Sams reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. You gain a lot of mythstones from clearing epic bosses, use this to push as far as you can before it becomes too slow and painful. Taps apply stacks of 'Dread' to all enemies, but those stacks don't deal any damage until they explode. Gold Redroh(Replaces Rotten Lenny around stage 645). The best part about the game is that it is constantly . The reason you level these 4 are for their effects. Don't invest scraps in a trinket that has one trait you like, and two you don't, it'll wipe you clean of scraps. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. Max everything. But be careful, maxing artifact slots is really expensive now. Rings are the power which the player uses while tapping the game. If I were to do it again, I'd be more choosy about which trinkets I used, and if I didn't like any, I'd just equip the most useful, and level them a few times, spending no more than 200 scraps per trinket. Biggest findings summarized. Let us all know by sharing your comments below. You can use gems to buy chests for vexx items, but be aware that the resource value is very low in them, and it's best to just wait for free chests. It will often end up giving a large amount of mythstones that give better effect than the prestige would, and you dont have to claw your way back. Leveling hero items and regular artifacts during your runs is the key to making it far on your runs. Try to keep your TAL as high as possible by leveling everything that gets cheap. When you get a hero item to mythical, it'll double the effect. Stop adding stacks and they explode for massive damage! Vexx Solo, melhor time para iniciantes! These mythicals will all help future progression go more quickly and more consistently. Cools 30% slower otherwise.Ignition: Deals up to 200% more damage based on the heat level. This is an interesting ring and an all time favorite, thanks to the increased control it offers to players and amazing amounts of damage it deals. At max level, it gives 1400% gold from enemies. Increases the charge duration by 5s. Don't waste all your gems on trinkets. many of the best runes are found there, and the more you get, the faster you can find what you need. Lia - for treasure boxes find chance and her fast ults. They can be upgraded by completing the associated quest and using scraps. Drop. At level 91, Auto Transmuter will let you use auto tap without disabling the gold boosting effect. You will get much further than if you only leveled Hilt and Wendle and relied solely on the ring. Only 3 runes can be active at any given time, but the player can change those runes mid-run. It's a waste of scraps to get him to legendary, and then never use him later. The rest of the scraps will be invested into hero items evenly (all 4 stars, then all 5 stars). Fire Resistance: Increases the max heat capacity of the ring by 100%Inner Fire: When overheated, increases all hero damage by 100% for 5s.Enchanted Fire: Killing a unit with fireballs reduces the heat by 25%Meltdown: Each fireball hitting the same target deals 15% more damage (Max 300%)Explosive: When overheated and fully cooled, increases critical hit chance by 30% for 10s.Luminosity: Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%)Inferno: Attacks deal 90% splash damage. I use Creep, Shroud, Lurk. The damage/gold scales the same regardless of slot, you just level slot 1 before slot 5 so you get skill points first. Personally I put V or support on 5 because I hate scrolling all the time. Tap and hold to charge your mighty ice ring. The player may also equip runes onto the Rings. Scraps, Mythical Hero Items & Mythical Heros. this is where you can completely ignore heroes, and focus everything on your ring. Side quests now offer free trinkets. Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. SAVE THE WORLD Almost A Hero is probably one of the most addicting RPG clicker games you will find out there today. Otherwise, you're best off buying deals that focus on gems and scraps. This strategy isn't actually just vexx by herself. Apart from milestones, you want to pay attention to Vexx levelups (and sometimes even Sam levelups) as these will increase your power considerably, pushing you many stages forward. This is quite simply done by looking at the rewards on theadventure mode wiki. FOCUS ON YOUR REGULAR ARTIFACTS. Try, and I've seen some people prefer it. Once that starts being too slow, you turn off Lazy Finger (and random spells) and hire your 2 supports, then kill your way with horseshoes and Time Warp until you can't reasonably get a levelup on Vexx (as she gets it earlier), and reset the run. Once your artifact slots start getting difficult to fill out with crafts, you may choose to buy more chests, at a moderate rate. KEEP 500 TO 1000 GEMS FOR RUNES so that you can buy them any time theyre available. Increases the charge duration by 3s. I like Ice ring. I've been asked a few times to write a guide, usually on Discord, so I wanted to wait for after the September 2017 update. I'm mostly rewriting the speedrun guide so it's a bit more concise and can be updated with future changes since the old author no longer plays. In this build, you can keep autolevel on until the run begins to slow down, giving you more utility from your supports as you can level all their nodes. If mobile gaming is your passion and you want to get paid to create guides, youre in the right place.

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almost a hero: best ring

almost a hero: best ring